Previously, GameSpot brought you 2009 Electronic Entertainment Expo coverage of Trion’s massively multiplayer game Heroes of Telara. The developers of this fantasy-themed game described it as one that would stand out from other online role-playing games by offering server-side updates that let the content team change the world dynamically on a regular basis. It would also offer a free-form character advancement system that let you change your character’s class more or less freely from one class to the other, and back again.

Since then, the development team has changed course somewhat and decided to incorporate the dynamic, server-side changes afforded by the technology into the game’s fiction. Whereas Heroes of Telara was a fantasy-themed massively multiplayer game with a somewhat distinct look, Rift: Planes of Telara is now a slightly more offbeat fantasy game where the colorful world of Telara now exists as a nexus between various planes of existence. The different planes are now encroaching into Telara in the form of “rifts”–interdimensional gaps through which horrendous monsters have begun to emerge. As a result, the land has split into two factions. The “guardians” believe the old ways are best and that the rifts should be sealed in accordance with the wishes of Telara’s gods. The “defiants,” however, prefer to try seizing whatever power they can get their hands on, including from the dimensional rifts.

Continue reading…