Posts tagged first look
Rift: Planes of Telara continues to give us a first look at classes leading up to E3. Today we get a closer look at the Warlock. Masters of death and destruction, these casters look to be the ranged damage dealers in the game. Sending curses upon their enemies the Warlocks may be squishy, but they can dish out some serious nasty damage. Any class that embraces death and entropy is fun for those who like the dark arts and caster style game play. The Warlock appears to fill the classic archetype well with nasty spells.
Trion comes through again with screenshots of the Warlock in action. We will continue our class previews all week leading up to E3 next week when we’ll get the full details. Alos, check out the Warlock write up below.
If you’re going to position yourself as a front-of-the-pack, AAA game producing publisher of massively multiplayer games, you kind of have to stare World of Warcraft in the face and say “Yeah, we’re putting out a fantasy-themed, massively multiplayer role-playing game (AKA, MMORPG; AKA, mem-mor-pig), what do you have to say to that?” People love to act like elves around other people, so why not continue to seed fertile soil?
Rift: Planes of Telara (previously known as Heroes of Telara) is unabashedly a fantasy RPG full of magic and swords and elementals and every other D&D-derived creature like so many other games, but Rift seems to pride itself in some of its most obvious differences from the rest of the MMO pack.
I had the pleasure to spend last Thursday evening in the company of my peers in San Francisco, being treated to a bevy of sneak previews and demos of games from Trion Worlds. No longer going by the name “Trion World Network” the company has changed their brand and logo to reflect their focus: to create and innovate in the online gaming arena. Co-founder and CEO Dr. Lars Buttler took center stage after a brief time spent scarfing down appetizers in order to introduce us to the company’s new look and moniker. But the real star of the evening was undoubtedly the games, and we didn’t have to wait long to find out just what Trion has been up to in the year since they last showed their hand at E3 2009.
Scott Hartsman, who gamers might recognize from the glory days of Everquest and Everquest 2, is the Chief Creative Officer of Trion’s Redwood City, California studio. At last year’s E3 Trion unveiled plans for their flagship MMORPG, Heroes of Telara. We were told it would be a revolutionary fantasy MMORPG with some truly unique ideas… then everything went dark. Heroes of Telara went into ninja-stealth mode and hardly a word was uttered about it in the time since. The silence was finally broken Thursday night with the unveiling of a brand new trailer, along with a brand new name.
Rift: Planes of Telara has done some growing up since last we saw the game at E3 2009. With a new name and new focus, this love letter to core MMO gamers was re-revealed to the press late last week in San Francisco, just miles from the Trion Redwood City studios where Studio Head Scott Hartsman (former Senior Producer on EverQuest 2) and a large cast of developers with 27 launched MMORPGs between them prepare the game for a targeted 2011 launch.
Hartsman and company did more than change the name, they changed the overall focus of the game. Sub-classes and the ability of one character to fill any role had been major talking points at the E3 2009 reveal. Lack of a catchy subtitle aside, according to Scott, the moniker “Heroes of Telara” had several problems. For one, not everyone wants to be a hero. In Rift: Planes of Telara, players can choose between the idealistic Guardians and pragmatic Defiants. Guardians are more the archetypical heroes who remain devoted to the gods in the face of the planar invasions that threaten to rip Telara apart. Defiants, on the other hand, blame the gods for Telara’s problems and feel that Telarans must rely on their own devises.
When I received an invite from “Trion World Network” more than a month ago for last week’s Trion Connect event I had no idea what was in store, and now after the fact I’m still trying to digest all of the things that took place. For one, Trion is now known officially as Trion Worlds, a developer whose overarching goal is to create massively social games and usher in new genres in doing so.
In addition to this, their first project Heroes of Telara is now known as Rift: Planes of Telara, a much better name in my opinion; though it’s not quite as HoT anymore. But you care less about the name and more about gameplay, right? Good, then — let’s get on to that.