Posts tagged class system
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Even with attending E3, Trion Worlds have been hard at work adding new content to the official Rift: Planes of Telara website. The class page has been updated with a new design, which looks absolutely Riftastic! In the top right hand corner you’ll also notice the “Explore the Class System” button that goes into detail about Rift’s amazing Ascended Souls class system.
Click here and check it out yourself.
Damage-dealing Cleric, or teleporting Ranger? The choice is yours.
Rift: Planes of Telara – once upon a time known as Heroes of Telara – is the upcoming fantasy MMORPG from Trion Worlds. We first got a look at Rift in April, and it was, for better or worse, strongly reminiscent of World of Warcraft. The user interface, skills and even the art-style to a certain extent drew heavily from the world’s most popular subscription-based MMO. What separated Rift from WoW and games like it were the titular rifts; dynamic events that change the landscape and draw players to work together or fight against each other, but even this was reminiscent of Warhammer: Age of Reckoning’s public quest system. It is the class system, which we recently had the opportunity to see, that truly separates Rift from the glut of other fantasy MMOs.
First, a little explanation of who you are in Rift is in order. You, and all the players in Rift, are great warriors who after death appeared in Telara as what is known as an “ascended soul.” This is your basic character class and falls into one of four archetypes or “callings” – warrior, mage, cleric or rogue. Each calling affects the type of armor you can wear. At the start of the game, when you’re creating your character, there are two different classes per calling.