Posts tagged abigale
The first ever Rift Podcast was released today! This Podcast is mostly an interview with Abigale (Cindy Bowens) the Sr. Community Manager. Thanks to Arithion and Desikis, looking forward to hear more of these!
Discuss this podcast: Podcast #1
I stepped out to lunch today with Hal Hanlin, Design Producer for Rift: Planes of Telara. We didn’t have a lot of time so we went to a little Mexican place close by called Una Mas. We quickly ordered our quesadillas and settled at a nice table outside to have our conversation.
I first asked Hal how he ended up in the game industry. He said that in 1997, he was a system administrator. His wife asked him what he would want to do for a living if money were not a factor. He responded that he wanted to make video games.
About two years later, he saw an ad for a systems administrator with a video game company called VR1 in Boulder. Part of his job there was to oversee the servers for several different MMOs. While he was there, the company had an open design submission process. Hal submitted 3 design proposals. Out of 100 submitted proposals, he had 2 in the top 10! At that point, he was offered a position as a designer. And the rest is history, as you were able to see in his short bio that we posted.
Now, on to your questions for Hal!
I thought I would give you a little update on my time in Telara lately.
I didn’t get to play much the past week or so. I logged in a few times at work and played several characters to level 5 or so. Maybe that’s weird, but that’s how I usually start an MMO. Since I like to play different kinds of characters, I usually play several for a few low levels until I get a feel for which one I like best. I finally selected a caster to play this time around.
This week, we were able to load the game at home. I finally got mine set up and logged in to play last night. It was the first chance I have had to really relax and enjoy playing without any distractions. I planned to play for an hour or so just to explore a little more and help with testing out the game.
Several hours later… I had to force myself to quit because I knew I had to get up for work in the morning!
It was a beautiful day for my lunch with our VP of Development, Russ Brown. He took me to a little place called Beli Deli. I am not too familiar with the lunch spots around here yet. So I am making note of these places the guys are showing me!
I first asked Russ how he got into the game industry. He said that in college, he played a lot of Dungeons & Dragons. But unlike a lot of people, it was computers that got him into D&D, not the other way around. He started playing Wizardry on an Apple 2 computer in college and then found out it was a pen & paper game. He tried that and really enjoyed it. That’s when he decided that he wanted to make games for a living. After college, he was hired by Strategic Simulations, Inc. as a QA Engineer. He has been in the industry ever since, working on the long list of titles I shared with you earlier.
We had some really great questions submitted for Russ and I really appreciate that he made time for us to answer them. So let’s get right to it!
At around noon today, I headed out to lunch with Scott. We went to a little place called Hobee’s that serves breakfast all day. We both decided that breakfast for lunch sounded like a good idea. And it was close. Scott’s time is pretty limited these days. I was really happy that he was able to take a few minutes to chat with us.
As I mentioned before, I have known Scott for a long time. But I started our chat today by asking him about his start in the in game industry, as I had never before asked him about how that happened.
I was surprised to learn that Scott started in the game industry when he was just 15 years old! He was playing a MUD called Scepter of Goth and was given the opportunity to write content for them. He was hooked at that point. He said he loved doing that so much that he decided to go to college and become an engineer so he would be able to program games.
He continued to work on a number of titles. You can check out the list of games to which Scott has contributed on his blog.
Ok, now to some of your questions. Remember, we didn’t have time to answer them all but we got to as many as we could in the time we had.